MHL Rules

Unless specifically noted otherwise, all Rules apply to both the MHL and the MAHL

1 – DISCIPLINE/REMOVAL

Complaining about which team you are on at any point in the season is only moderately tolerated. There are mature and immature ways to go about requesting a trade, but anyone found being emo about playing with newbs/lower skilled members and/or being a douchebag to teammates will be ridiculed and likely removed from the league. Furthermore, constant disrespect of the league and its members in the view of the MEC may result in removal. Bottom Line: We are a small community that prides ourselves on the ability to provide a quality 6 v 6 hockey experience to our members; so, if you act like a douche, you will no longer be welcome here.
1.1 – Captains have the power to request a “Rule 1” of a player (i.e. Drop them from their roster after documented cases of excessive inactivity and/or douchebaggery). Captains are encouraged to be accountable as a representative of the league and as such, put the league’s best interest ahead of their team’s.
1.2 – Players removed by a captain (or MEC) for Rule 1 violation will be suspended for remainder of the current season and possibly all of following season.
1.3 – All Rule 1s need to be emailed to the MEC for investigation before being approved.
1.4 – Depending on the circumstance, the MEC may decide a player suspension and/or website suspension is more appropriate.
1.5 – A member’s on-ice and/or off-ice actions are both possible causes for removal.

2 – LEAGUE PLAY

Remain active and play to win – THIS IS NOT A “SIM LEAGUE”
2.1 – MEC reserves the right to add gameplay restrictions in dire situations if something completely ridiculous (and enforceable/provable) is deemed to occur, such as “diving at the goalie causes them to lose the puck”, or “warp through penalty box results in auto-goal”, etc.
2.2 – Captains are responsible for ensuring 6v6 happens EVERY game. Multiple infractions will result in removal of Captaincy and the league.

3 – ROSTERS

3A – MHL: All teams MUST carry a roster of 9 players, including the Captain/Co-Captain.
3A.1 – All teams who end up with a roster of less than 9 players due to MEC approved drop(s) of a player (douchebaggery, inactivity, Rule 1, unacceptable availability changes downward, etc.) must call up a player from the eligible Free Agent pool.
3A.2 – Rosters may be no larger than 12 players but if keeping a 12 player roster, all full time players on the roster MUST play at least 2 games each week

4 – AVAILABILITY

Regular Season and Playoffs
4.1 – All players must indicate on their sign-up form whether they will play full time or part time.
4.2 – Availability refers to the number of games per week you can play, not the number of nights.
4.2.1 – PART-TIME availability is a maximum of four (4) games per week.There is no minimum game requirements for part time availability.
4.2.2 – FULL-TIME availability is a maximum of eight (8) games per week, and a minimum of two (2) games per week
4.2.3 Captains and Co-Captains are allowed to play a full 8 games per week, while having to maintain the lineup requirements for each player. (Captains and Co-Captains have no position restrictions.)
4.3 – This “availability contract” will be clearly stated to all Captains on the draft sheet and it will represent your expected availability throughout the season.
4.4 – Players will declare their availability for the upcoming week by Thursday @ 10PM for the upcoming week. Players will post their weekly availability on the website, in the team’s thread of the Moose forums section.
Full Time players should make themselves available for at least three of the four nights each week. All four nights is suggested to give your captain the most flexibility possible
Part time players should make themselves available for at least one night each week. Multiple nights are suggested to give your captain the most flexibility possible
Players may not change their availability mid-week unless approved by the MEC.
4.4.1 – A player who post availability for games, and become unavailable due to playing in another league at the same time they are expected to play in a Moose series may be grounds for a Rule 1.
4.5 – Players may not change their availability during the season from full time to part time, or from part time to full time, for any reason. A decrease in availability may give the captain grounds to drop you via Rule 1.(Rule 1 will be looked at by MEC)
4.6 – IF APPLICABLE, MAKE SURE YOUR “MIA” IS CLEARLY FILLED OUT ON SIGN-UP SHEET. Include any days, dates, times, etc. that you KNOW you will be unavailable to play. These entries are binding and will result in a loss if not followed.
4.7 – Captains exceeding or not meeting requirements will receive game(s) suspension for not maintaining the minimum games requirement for his roster.

5 – DISCONNECTS – GOALIES (Regular Season and Playoffs)

HUMAN GOALIES ARE REQUIRED TO START A GAME
5.1 – Multiple Disconnects
5.1.1 – 1st disconnect – Restart and run clock down to time of disconnect in first period of restarted game.
5.1.2 – 2nd disconnect – Restart and run clock down to time of disconnect in first period of restarted game. Teams have option of replacing Goalie.
5.1.3 – 3rd disconnect – Game is considered a loss for team that had their Goalie disconnect, regardless of score or if a new Goalie was substituted.
5.2 – MEC reserves the right to investigate and take action they deem fit if repeated goalie disconnects occur with a particular player/team over the course of the season.

6 – DISCONNECTS – SKATERS (Regular Season and Playoffs)
Human Skaters are strongly encouraged at all times
6.1 – All games are REQUIRED to start 6v6 (Unless MEC approved due to extringent circumstances)
If a full 6 cant be fielded and the MEC grants teams based of circumstances (playoffs.ETC..), 5v6 may be permitted; with the team who has 6 controlling where the CPU plays. It’s on the team of 5 to make the positions work based on willing positions and captain’s and co-captain’s filling in to whatever position is left.
6.2 – THE TEAM THAT DOES NOT HAVE A PLAYER LAG OUT IS TO REMAIN IN THE GAME UNTIL THE OFFENDING TEAM HAS QUIT.
6.3 – If any skater(s) on a team disconnect(s) in the 1st or 2nd period after the initial puck-drop, that team is awarded ONE RESTART PER GAME provided the procedure below is followed:
6.3.1 – If the disconnect occurs in the 1st or 2nd period, restart at intermission and continue the game from that point with whatever score existed at the time of restart.
6.3.2 – IT IS ON THE TEAM THAT LAGGED OUT TO QUIT AT INTERMISSION AFTER COLLECTING STATS.
6.3.3 – A restart can be granted once per game (eg. Player A lags out of Game 1. A restart is done. Any player, including Player A, lags out, finish the game.)
6.4 – If any skater(s) on a team disconnect in the 3rd period, FINISH THE GAME OUT WITH THE CPU SKATER(S).
6.5 – In the event of ANY restart, both teams must use the exact same line-ups and use the exact same positions as originally set. The only exception is if a player drops and cannot reconnect. At that time, the only thing that should change is the player in THAT SPECIFIC position.
6.6 – In the event of all 6 (or 5) players of a team disconnecting or rage-quitting, that team would be given an automatic 3-0 loss regardless of the score at the time.
Note: If it is a verified EA server mass disconnect, the MEC will review and determine results of the game(s).
6.7 – Please report all suspected cases of “intentional disconnecting” to the MEC for further investigation. If certain teams and/or players are suspected of trying to exploit the system in order to play with CPU players, it will be dealt with on a case-by-case basis.

7– HOSTING

Regular Season
7A.1 – Home team hosts both Games of all regular season series,
7A.2 – Each team may choose ONE PLAYER from opposing team that CANNOT HOST AT ALL (ie. Red bars, historical lagging or just personal bias; the reasoning is irrelevant, everybody gets 1 refuse host player).
7A.2.1 – This choice may occur prior to any game starting OR prior to any utilized restart due to disconnect.
7A.2.2 – Teams get one refuse at the begining of series. That player CAN NOT host for the entirety of the series. After completion of a game the away team can choose one more host to refuse. Due to poor connection, laggy, lagouts, Heaviness etc…
7A.3 – Home team picks jerseys first. Away team must accommodate by using opposite color. (e.g., Home chooses dark jerseys, away must choose light jerseys)
Playoffs
7B.1 – Higher seeded team hosts games 1, 2, 5, 7 during all playoff series, while lower seed hosts games 3, 4, 6.
7B.2 – Playoff hosting follows the same logic as Regular Season Hosting – each team gets 1 refuse host player.
7B.3 – Home team picks jerseys first. Away team must accommodate by using opposite color. (e.g. Home chooses dark jerseys, away must choose light jerseys)

8 – CAPTAINS

Stats Tracking
8A.1 – Stats are tracked using an independent stats site which will be told to Captains (Login credentials will be provided to Captains prior to the start of the season)
8A.2 – Captains are responsible for learning how to use this stats site for entering individual/team stats correctly
8A.3 – Not entering stats in a timely manner (by 9pm EST the following night) will be punished via game(s) suspension.

8A.4 – Each Captain is allowed 2 stats extension requests per season no questions asked.
8A.4.1 – Extension requests must be made by 7pm EST
8A.4.2 – Any stats entered by 9pm EST after requesting an extension will negate the extension request
Other Duties
8B.1 – Captains are representatives of this league and are expected to conduct themselves accordingly
8B.2 – Captains are expected to consistently remain in communication with MEC, other Captains and their respective teams
8B.3 – Captains are expected to partake in mandatory activities (ie. Draft Practice)
8B.4 – MEC reserves the right to punish any Captain who does not follow these guidelines

9 – WAIVERS

9.1 – If a team cannot field a legal number of players (6) on the ice for a series, the Captain can request a waiver to fill in for the night.
9.1.1 – A Waiver request must be made by 8:50PM EST before the first game. All other requests for the first game will be ignored and may result in a reschedule, games may be played with 5 players with MEC approval.
9.1.2 – Waiver request(s) for either game two (2) can be made as necessary but understand that the MEC member attempting to find a Waiver may also be playing a series – Please be patient
9.1.3 – If a Waiver is requested and found before the drafted player originally expected to play returns, the Waiver player MUST be used – No exceptions
9.2 – No team will be given the same Waiver player twice unless it is unavoidable
9.3 – Captains DO NOT contact players for Waivers. They are provided by the MEC. If you ask for someone specific, you will be ignored. If you try to use someone unapproved, you will be given a sim loss, and captain suspension.

10 – TRADING

10.1 – Trading of players is allowed if there is no collusion. The MEC reserves the right to veto questionable or obvious one sides traded
10.2 – Trades may be done in odd numbers (ie. 1 for 2, 2 for 3, 3 for 4, etc.) as long as team stay within the roster limits.( 9 min/12 max) Teams who trade for more players must stay within the rules of scheduling and make sure enough games are being played
10.3 – All accepted trades must follow the process explained below:
10.3.1 – All trades must be announced on the Captain’s thread between the hours of 10PM EST & Noon EST. If you don’t have an agreed upon trade with another captain by Noon EST, do NOT announce it until the next day because it has zero chance of going through that night.
10.3.2 – Once the trade is announced (on both forums and Captains thread), the trade period” will begin immediately and run until 7PM EST. This creates an 7 hour time period for the Trade Approval Committee to review all trades and salary caps.
10.3.4 – ALL TRADES ARE TO REMAIN CONFIDENTIAL WHILE STILL ACTIVE TO AVOID ANY EMO FROM TRADE RUMOURS AND/OR AN ACCEPTED TRADE THAT MAY LATER BE COUNTERED.
10.4 – Trade Reversals: If a player is traded, then quits before playing for his new team leaving a Captain short a player, the MEC will undo the trade if it deems it necessary. If there are any Rule 1s to be made, players will be replaced accordingly.
10.7.1 – If a Captain is believed to be offering/trading players they know are unresponsive/shady/potential Rule 1, that Captain may be punished by the MEC as they see fit.
Trade Request Rule
At the end of week 1 each player gets 1 requested trade for the season.(1 per season)
The player requesting the trade must contact the MEC privately and send his request form to the MEC via email MooseHockeyLeague@mhl.hockey
The player cannot talk about the trade publicly, if they do the request becomes null.
The player must still give availability and play during the allotted time given to the captain to move them, Captain’s will place player on the block and may wait for a reasonable and fair trade offer.
Trade Request form will be found in the Help Desk section of the Moose forums, under the Trade Request thread.

11 – SCHEDULING

Regular Season
11A.1 – Each week consists of 4 series to be played which occur Monday through Thursday
11A.2 – Regular season series consist of 2 games each night
11A.3 – Start time for each series:
11A.3.1 – All MHL games will start at 9:00PM and 9:30PM EST
11A.4 – Teams are responsible for the following:
11A.4.1 – Club Challenge must be sent by 9:07PM EST for the first game
11A.4.2 – Game must be started by 9:10pm EST or an MEC rechedule may be occur.
11A.4.3 – Multiple reschedules for a team may result in a captain suspension and further result in a sim loss for them in game 1 of the series
11A.5 – Any team (home or away) failing to field a legal roster of 6 in the host-created game shall receive the following:
11A.5.1 – 3-0 sim loss of 1st scheduled game at 9:10PM EST (8-minute delay + 2-minute timer countdown)
11A.5.2 – 3-0 sim loss of 2nd scheduled game at 9:40PM EST (8-minute delay + 2-minute timer countdown)
11A.5.3 – 3-0 sim losses WILL be awarded to non-offending team after significant delay (7 minutes) after previous game’s finish
Playoffs
11B.1 – One week, or 4 consecutive days will be allotted for each round
11.B.1.1- Playoff schedule is 2-2-2-1.
11B.2 – Start times and sim loss times are all the same as the regular season rules as stated above
11B.2.1 – The sim loss trend will continue in 10-minute intervals for all playoff games

12 – RESCHEDULING

12A.1 – Rescheduling is no longer permissible unless there is a verified server failure of EA or XBL. In those cases, the MEC will proactively reschedule these series at the end of the season.
12B.1 – In certain cases, a reschedule during the playoffs may be granted by the MEC. (Widespread Xbox live, or EA server issues)

13 – TRANSFER OF PLAYERS BETWEEN LEAGUES

MHL
13A.1 – MHL Roster Players
13A.1.1 – Waive/Claim window is between 10:00pm and Noon EST (14 hour window).
13A.1.2 – If a player gets waived between 10pm EST and Noon EST, the waiver period to claim him will end at 8PM EST that same day. This ensures the Waiver claim period is at LEAST 8 hours and making that player available for a potential same-day 9PM EST series.
13A.1.3 – If an MHL player gets waived between 12:01PM and 8PM EST, the waiver period to claim him will end at 8pm EST the FOLLOWING DAY, thus preventing players from being waived and claimed right away.
13A.1.4 – During a waiver period, MHL captains may make a claim on that player or ignore it (based on waiver priority order—which is currently (REVERSE DRAFT ORDER).
13A.1.4 – Players picked up from free agency, MUST play one (1) series before they may be dropped.
13A.1.5 – Any players posted to be picked up or dropped in the Captains transaction threads are final. Once posted it becomes official.

14 – STANDINGS

14.1 – Tiebreakers are as follows (in order):
14.1.1 – Most Wins (Whichever team has more wins in the season will win the tie)
14.1.2 – Head-to-Head Earned Points (Whichever team has more points in the season series will win the tie)
14.1.3 – Goal Differential (Whichever team has a higher positive goal differential will win the tie)
14.1.4 – If the teams are still tied after the above factors, a 1 game match-up will be played
14.2 – In the event there is a 3-way or more tie and the above factors have not broken the tie, each tied team will play each other, and the three or more teams will be reseeded based on goal differential.

15 – DRAPE RULES
15.1 – Scouting is voluntary from both the player and Captain’s perspective.
15.1.1 – Players are, however, required to scout if asked/scheduled by Captain in advance. Refusal to do so without valid reason will result in removal from draft pool.
15.2 – Saying “I play on BAP/Broadcast Cam and thus might suck”, or telling a Captain you refuse to play for them, or telling a Captain you refuse to play a specific position that you signed up for, or any other act deemed as douchebaggy drape by the MEC will result in removal from draft pool and possibly the league.

16 – NEW CAPTAINS

Must declare if they will be taking over their previous team at the time they express interest in Captaining
16.1 – New Captains can only take over their former team if the previous Captain no longer wishes to Captain
16.2 – Former Captains will be placed back into the Draft Pool if they sign up for the following season
16.3 – In the event two or more new Captains declare they will be taking over their former team, the MEC will decide who will be given the team

17 – DISCLAIMER

17.1 – Any other issue that arises and is not covered in the above rules will be handled by the Moose Executive Committee (MEC) on a case by case basis.
17.2 – Captains are STRONGLY encouraged/expected to work out all in-game issues by themselves and reach a fair compromise/agreement before requesting the assistance of the MEC. Forcing the MEC to make a judgment call may not workout in your favor.
17.3 – Harassment and/or abuse of any MEC member that is deemed to be excessive will be punishable.

Gamertags changes

Gamertag changes must be registered with the MEC and posted on the website, in the help desk forums, Gamertag change thread, before being allowed to play in a regular season or playoff game. Not following this will result in an invalid line up.(resulting a sim loss) While gamertag changes are allowed mid season, changing xbox live accounts are not allowed during the season.

Switching Xbox Live accounts, is considered a 2nd tag, and not be allowed in the Moose Hockey League. Members found 2nd tagging will be removed from the league, and any games they played in will be ruled a sim loss.