1 – DISCIPLINE/REMOVAL
Complaining about which team you are on at any point in the season is only moderately tolerated. There are mature and immature ways to go about requesting a trade, but anyone found being emo about playing with newbs/lower skilled members and/or being a douchebag to teammates will get a suspension. Furthermore, constant disrespect of the league and its members in the view of the MEC may result in removal. Bottom Line: We are a small community that prides ourselves on the ability to provide a quality 6 v 6 hockey experience to our members; so, if you act like a douche, you will no longer be welcome here.
1.1 – Captains have the power to request a “Rule 1” of a player (i.e. Drop them from their roster
after documented cases of excessive inactivity and/or douchebaggery). Captains are
encouraged to be accountable as a representative of the league and as such, put the
league’s best interest ahead of their teams.
1.2 – Players removed by a captain (or MEC) for Rule 1 violation will be suspended for
remainder of the current season, and the following MHL season.
(Due to unforeseen situation(s), Family emergency etc, MEC reserves the right to adjust rule 1 suspensions. Members that have been rule 1 will have a one (1) time ban buy out option.
1.3 – All Rule 1s need to be emailed to the MEC for investigation before being approved
(email@example.com).Photo/video proof is required and helps the
investigation process along.
1.4 – Depending on the circumstance, the MEC may decide a player suspension and/or
discord/website suspension is more appropriate.
1.5 – A member’s on-ice and/or off-ice actions are both possible causes for removal.
1.6 – Code of Conduct Rule 1 Violations: Violations of the Moose Code of Conduct are
considered Rule 1 Violations. Disciplinary procedures for Code of Conduct Rule 1 Violations is
found within the Moose Code of Conduct.
1.7 – Additional Prohibited Conduct: The following conduct is prohibited under Rule 1, and
may result in MEC discipline as a Rule 1 Violation:
- Excessive Inactivity – Missing two (2) or more games without notice, or missing
five (5) or more games regardless of whether notice is given.
- Excessive complaints from a member regarding any of the following:
- Repeatedly demanding a trade. (Members are welcome to request a trade.
However, pestering a Captain and/or making unreasonable demands will not be
tolerated.) **Captains do not have to trade players**
- Complaining about playing time or lack thereof. (This rule does not cover
complaints that a member’s playing time is in violation of these Rules. Members
are encouraged to discuss with their Captains any concerns they may have of a
Captain’s alleged violation of the league’s scheduling rules. In addition, any
Member who suspects a Captain has violated the league’s scheduling rules is
encouraged to file a complaint with the MEC.)
Repeatedly complaining about the quality of teammates
- Inability to be available for the minimum number of games required under Rule
4.10.1 and 4.10.2
1.8 – Discipline for Rule 1 Violations
- First Offense: A member’s first offense will result in a warning from the MEC.
- Subsequent Offenses: Any members found to have committed a Rule 1 Violation
after already receiving a warning will be suspended for the remainder of the current
season, and the following season.
- 3. Additional Discipline: MEC reserves the right to issue additional discipline for
Rule 1 Violations as the MEC, in its sole discretion, deems necessary.
- Mitigating Circumstances: MEC reserves the right to adjust its disciplinary
procedures due to unforeseen and/or mitigating circumstances.
*All Rule 1 complaints shall be submitted via email to MooseHockeyLeague@mhl.hockey
2 – LEAGUE PLAY
Remain active and play to win – THIS IS NOT A “SIM LEAGUE”
2.1 – Moose Hockey League has minimal gameplay rules. The following on-ice conduct is prohibited:
- Skater diving at a goalie to cause the goalie to lose the puck.
- Goalie intentionally diving at or otherwise moving to initiate contact with a skater
with the intent of drawing a penalty against the skater.
- Puck ragging. (Puck ragging is defined as excessively skating backwards into
your own end with the puck in a manner inconsistent with actual ice-hockey. Going back
to reorganize is fine, but if what you’re doing isn’t something an ice-hockey player would
do, don’t do it.)
Video proof must be submitted for MEC review.
2.3 – Captains are responsible for ensuring 6v6 happens EVERY game. Infractions will lead to
suspensions, multiple infractions will result in removal of Captaincy and possibly the
2.2 – MEC reserves the right to add gameplay restrictions in dire situations if something
completely ridiculous (and enforceable/provable) is deemed to occur, such as “diving at
the goalie causes them to lose the puck”, or “warp through penalty box results in
auto-goal”, “ragging the puck”, etc.
3 – ROSTERS (MHL and MAHL)
3.1 – MHL: All teams MUST carry a minimum roster of 10 players, including the
3.2 – MHL: All rosters shall be no larger than 12 players, including the Captain/Co-Captain.
3.3 – MHL: All roster players MUST be scheduled for the league minimum games each week.
(See rule 4.6 & 4.7)
3.4 – Any team that end up with a roster of less than 10 players due to MEC approved drop(s) of
a player (douchebaggery, inactivity, Rule 1, unacceptable availability changes downward in availability, etc) MUST call up a player from the eligible Free Agent pool. (Affiliate player when
MAHL is active.)
3.5 – MHL/MAHL: Captains are solely responsible for ensuring their team’s compliance with these rules, the failure of any Captain to do so will face MEC discipline, which may include, but is not limited to loss of Captaincy, and even removal from the league.
4 – AVAILABILITY – PLAYERS & CAPTAINS
Regular Season and Playoffs
4.1 – This “availability contract” will be clearly stated to all Captains on the draft sheet and it
will represent your expected availability throughout the season. (Full time/Part time, MIA dates)
4.2 – Players may NOT change their availability during the season from full time to part time, or from part time to full time, for any reason. A decrease in availability may give the captain grounds to drop you via Rule 1.(Rule 1 will be looked at by MEC)
4.2.1 Players may NOT make any changes to their positions or availability contract after the season sign ups close.
4.3 – IF APPLICABLE, MAKE SURE YOUR “MIA” IS CLEARLY FILLED OUT ON SIGN-UP SHEET. Include any days, dates, times, etc. that you KNOW you will be unavailable to play. These entries are binding and will result in a loss, if not followed.
4.4 – All players must indicate on their sign-up form whether they will play full time or part time.
4.5 – Availability refers to the number of games per week you can play, not the number of
4.6 – PART-TIME availability is a maximum of four (4) games per week, and a
minimum of one (1) game per week. Captains must schedule part time players for a minimum of one (1) game per week.
4.7 – FULL-TIME availability is a maximum of eight (8) games per week, and a
minimum of two (2) games scheduled per week. Captains must schedule full time players a minimum of two (2) games per week.
4.8 – Captains and Co-Captains are allowed to play a full 8 games per week, while
having to maintain the lineup requirements for each player. (Captains and Co-
Captains have no position restrictions.)
4.9 – PLAYOFF SERIES All rosters players MUST have played a MINIMUM of one (1)
game in the first four (4) games of any playoff series. If NOT followed, this will result
in a forfeit loss.
4.9.a – Any team seeking an exception to this rule must provide to the MEC
documentation as to why the team qualifies for an exception. Such requests will
be met with a high degree of scrutiny by the MEC, and any team seeking an
exception will have a high burden of proof to show why the team qualifies for
such an exception. Decisions on such a request will be made on a case-by-case
basis as the MEC, in its sole discretion, deems necessary.
4.9.1 – Captain(s) MAY choose what games they use each player in. (As long as each
player has played one (1) game in the first four (4) games of the series.)
4.9.2 – Players may play consecutive games in the playoffs.
4.10 – Players and Captains will declare their availability for the upcoming week by Saturday
at 10:00PM EST. Players & Captains will post their weekly availability on the MSG discord,in their team’s desidated chat section.
4.10.1 – Full Time players are expected to make themselves available for at least four (4)
of the eight (8) games per week.
Four (4) nights each week. All four nights is suggested to give your captain the
most flexibility possible.
4.10.2 – Part time players should make themselves available for at least two (2) nights
each week. Multiple nights are suggested to give your captain the most flexibility
4.10.3 – Players may not change their availability mid-week unless approved by the MEC.
4.10.4 – A player who post availability and scheduled for games, and become
unavailable due to playing in another league at the same time they are expected
to play in a Moose Series will face discipline and may be grounds for a Rule 1.(If
you sign up for a game and are scheduled for that game, you are expected
to Play in that game.) The MHL understands real life does happen.
4.10.5 – Captains must schedule all Full time players a minimum of two (2) games per
week, Part time players must be scheduled a minimum of one (1) game per week.
4.11 – REGULAR SEASON LINES (posting of lines)
4.11.1 – Captains must post weekly lines no later than 5:00pm EST, on Sunday before the
upcoming regular season week.
4.12 – PLAYOFF LINES
4.12.1 – Captains will post lines daily for each playoff game.
4.12.2 – Away team shall have playoff lines posted before the home team.
4.12.3 – Away captain must have playoff lines posted by 5:00pm EST on the day of the games
4.12.4 – Home team captain must have playoffs lines posted by 7:00pm EST on the day of the
4.12.5 – Captains exceeding or not meeting requirements will receive game(s) suspension for
not maintaining the minimum/maximum games requirement for his roster and/or not
having lines posted.
4.13 – The MEC STRONGLY encourages team management to give players plenty of advance
notice for playoff lines, Player shall know they are needed or schedule before posting
playoff lines. Waiting last minute could result in no available players that night.
(waiver call ups are not allowed to be used during playoffs)
4.14 – In the event of a forfeit game, the game is counted as a game played for all players in the posted line up, this is for both teams.
5 – DISCONNECTS – GOALIES (Regular Season and Playoffs)
5.1 – Multiple Disconnects
5.1.1 – 1st disconnect – Restart and run clock down to time of disconnect in first period of restarted game.
5.1.2 – 2nd disconnect – Restart and run clock down to time of disconnect in first period of restarted game. **The goalie’s team may, at their sole discretion, choose to replace the disconnected goalie.**
5.1.3 – 3rd disconnect – Game is considered a loss for the team that had their Goalie disconnect, regardless of score or if a new Goalie was substituted.
5.1.3 – A two (2) minute penalty is accessed for all lag outs/disconnects, during a goalie
disconnect the opposing team shall choose what skater will take the penalty. Team will be
allowed to win the faceoff, the player chosen to take the penalty will then flip the
puck over the boards taking a two minute penalty. Game shall resume as normal
From that point.
5.1.4 -In the event of multiple goalie disconnects in the same series, a different player shall serve
the two (2) minute penalty on each lag out of that two (2) game series.
5.1.5 – There is a two (2) minute penalty served for every restart.
5.2 – MEC reserves the right to investigate and take action they deem fit if repeated goalie disconnects occur with a particular player/team over the course of the season.
6 – DISCONNECTS – SKATERS (Regular Season and Playoffs)
6.1 – All games are REQUIRED to start 6v6. If a full 6 can not be fielded the MEC grants
teams a waiver request (Call up of an affiliate player when MAHL affiliates are
active) based off circumstances (playoffs.ETC..)
6.2 – THE TEAMS WILL PLAY THE PERIOD OUT AND QUIT AT THE INTERMISSION.
6.3 – If any skater(s) on a team disconnect(s) in the 1st or 2nd period after the initial puck-drop, the game will RESTART provided the procedure below is followed:
6.3.1 – If the disconnect occurs in the 1st or 2nd period, restart at intermission and
continue the game from that point with whatever score existed at the time of
6.3.2 – IT IS ON THE TEAM THAT LAGGED OUT TO QUIT AT INTERMISSION AFTER
COLLECTING STATS. (Team Shall have G quit out, resulting in the game to stop,
allowing both captains to remain in the game to collect stats)
6.3.3 – A restart will be granted for each disconnect, the player that lag outs will be given a 2
minute penalty upon the restart. Team will be allowed to win the faceoff, the
player taking the penalty shall dump the puck over the boards resulting in a 2
minute penalty. Game will resume as normal from that point.
6.3.4 – In the event multiple players disconnect in the same period, only 1 penalty shall be taken, the opposing team may choose which of the disconnected players will take the penalty.
6.4 – If any skater(s) on a team disconnectS in the 3rd period, FINISH THE GAME OUT
WITH THE CPU SKATER(S).
6.4.1 – In the event a player disconnects in the 3rd period and the game ends up going to over time. A restart shall be permitted and the disconnected player brought back for the overtime period. A two (2) penalty shall apply to the player that disconnected.
6.5 – In the event of ANY restart, both teams must use the exact same line-ups AND use the
exact same positions and player builds as originally set. The only exception is if a player
drops and can not reconnect. At that time, the only thing that should change is the player in
THAT SPECIFIC position. MEC MUST be notified that a player change is needed before
the game resumes.
6.5.1 – An additional two (2) minute penalty will be added on for any MEC approved line changes made during a restart. In this event both penalty’s shall be taken at the same time.
6.5.2 – CPU goals count towards the game score, the CPU goal may not be attributed to the statistics of any player.
6.6 – In the event of all six (6) players of a team disconnecting or rage-quitting, that team would
be given an automatic 3-0 loss regardless of the score at the time.
Note: If it is a verified EA server mass disconnect, the MEC will review and determine
results of the game(s).
6.7 – Please report all suspected cases of “intentional disconnecting” to the MEC for
Further investigation. If certain teams and/or players are suspected of trying to exploit the
system in order to play with CPU players, it will be dealt with on a case-by-case basis.
7 – HOSTING REGULAR SEASON & PLAYOFFS
7.1 – Each team will play one (1) home game and one (1) away game, in each regular season series.
7.2 – Home team picks jerseys first. Away team must accommodate by using opposite
color. (e.g., Home chooses dark jerseys, away must choose light jerseys)
7.3 – Home team shall choose the server region and password, for the away team to search.
7.4 – Each team may choose ONE PLAYER from opposing team that CAN NOT HOST
GAME SESSION (ie. Red bars, historical lagging or just personal bias; the
reasoning is irrelevant, everybody gets 1 refuse host player). Team may request
a new host before a restart after a lag out.
7.5 – This choice may occur prior to any game starting OR prior to any utilized restart
due to disconnect.
7.6 – Teams get one refused host at the beginning of the series. That player CAN NOT host for
the entirety of the series. After completion of a game the away team can choose
one more host to refuse. Due to poor connection, laggy, lagouts, Heaviness etc..
7.9 – Home team picks jerseys first. Away team must accommodate by using opposite
color. (e.g., Home chooses dark jerseys, away must choose light jerseys)
7A.1 – Higher seeded team hosts games 1, 2, 5, 7 during all playoff series, while lower
seed hosts games 3, 4, 6.
7A.2 – Playoff hosting follows the same Rules as Regular Season Hosting – See rule 7.2 – 7.4
7A.3 – Home team picks jerseys first. Away team must accommodate by using opposite
color. (e.g. Home chooses dark jerseys, away must choose light jerseys)
7A.4 – Home team picks server region and password
|8 – CAPTAINS|
| 8.1 – Stats are tracked using the MHL website and the MHL stats software, which
Captains will be provided with a video tutorial. Or other training
mechanism.(Login credentials will be provided to Captains prior to the start of
8.2 – Captains are responsible for learning how to use this stats site for entering
individual/team stats correctly
8.3 – Not entering stats in a timely manner (by 9pm EST the following night) will be
punished via a 3 strike procedure as outlined below:
|8.3.1 – 1st Strike: Captain is warned about stat failure|
8.3.2 – 2nd Strike: Captain is suspended from next series or first night of
round (if applicable), all Captain stats will not be recorded
8.3.3 – 3rd Strike: Captain is suspended from the next two (2) series,
And may be ineligible to Captain again for 2 full seasons.
8.4 – Each Captain is allowed two (2) stats extension requests per season no
|8.4.1 – Extension requests must be made by 8:30 pm EST.|
8.4.2 – Any stats entered by 9pm EST after requesting an extension will negate the
|8.5.1 – Captains are representatives of this league and are expected to conduct
themselves as such
8.5.2 – Captains are expected to consistently remain in communication with MEC,
other Captains and their respective teams.
8.5.3 – Captains are expected to partake in mandatory activities (ie. Draft Practice)
8.5.4 – Captains MUST post weekly lines see rule 4.7 & 4.8
Any captain removed from captaincy, or rule 1’d during a season, will NOT be allowed part of team management for two (2) full seasons.
|10 – 9 – WAIVERS (subject to change for a trial TC system in s39)|
|MHL (These Rules also apply to the MAHL when the MAHL Season is active)|
|9.1 – In the event a team cannot get a legal number of players six (6) on the ice for a series, the
Captain can request a waiver to fill in for the night.
|9.1.1 – A Waiver request must be made by 8:55pm EST before the first game. All other
requests for the first game may go unfilled and could result in a sim loss.
9.1.2 – Waiver request(s) for game 2 can be made as necessary but understand
that the MEC member attempting to find a Waiver may also be playing a
series – Please be patient
|9.1.3 – If a Waiver is requested and found before the drafted player originally
expected to play returns, the Waiver player MUST be used one (1) game –
|9.2 – No team will be given the same Waiver player twice in one (1) week, unless it
9.3 – Captains DO NOT contact players for Waivers. They are provided by the
9.4 – Requesting a waiver does not grant the requesting team an extension to the
time limit for beginning game play, and the MEC bears no responsibility for any
delays between a waiver request being made and a waiver player being available.
For example, in the event a Captain requests a waiver at 9:05 PM EST before the
first game of the evening, and a waiver player is unavailable until 9:11 EST, the
opposing team Captain may still claim a forfeit win, resulting in a sim loss to the
9.4.1 – For the above reason, and because MEC members receiving waiver
requests may, themselves, be playing in a 9:00 PM EST game, Captains are
encouraged to make waiver requests at the earliest possible time.
9.5 – All Waiver Requests must be submitted to the appropriate MEC. Captains may
not contact Waiver Players directly. In the event a Captain makes direct contact with a
Waiver Player, that Waiver Player will be ineligible to play for that Captain’s team for up
to one (1) month of that current season.
9.6 – Captains may not request any specific Waiver Player. Any such requests will be
ignored. In the event that a Captain requests a specific Waiver Player, that Waiver Player
will be ineligible to play for that Captain’s team for up to one (1) month of that current
9.7 – In the event a Captain fills a lineup with an unapproved Waiver Player, the
offending Captain’s team will be issued a sim loss.
10 – TRADING PLAYERS
10.1 – Trading of players is allowed provided that there is no collusion. The MEC reserves
the right to veto obvious fishy, rotten or colluded trades. (one (1) side trades.)
10.2 – All trades must remain under a hard salary cap of 115 BOD’s
10.3 – Trades may be done in odd numbers (ie. 1 for 2, 2 for 1, 2 for 3, etc.)
10.4 – Trade formats are as follows:
10.4.1 – MHL player for MHL player
10.4.2 – MAHL player for MAHL player
10.4.3 – Affiliate player for Affiliate player
10.5 – Franchises may retain a players BOD value during trades.
Team’s may retain up to 25% of the original BOD values. Players will return to the
original BOD value at seasons ends, if player(s) become listed as a protected
10.6 – All accepted trades must follow the process explained below:
10.6.1 – All trades must be announced in the Captain’s transactions thread
between the hours of 10:00PM EST & 1:00PM EST. If you don’t have an
agreed upon trade with another captain by 1:00pm EST, do NOT announce
it until the next day because it has zero chance of going through that
10.6.2 – Once the trade is announced in Captains trade thread, the
“counter-trade period” will begin at 1:00pm (noon) and run until 4:00PM
EST. This creates an 3 hour time period for Captains to
10.6.3 – In the event of an accepted counter-trade occurring between 3:50pm –
4:00pm EST, the counter-trade period will extend to 5:00pm EST. After
6:00pm EST the Captain will be required to make a final decision to
accept or deny a counter-trade.
10.6.4 – All trades are final and approved at 6:00 PM EST, this allows time for the
Trade Approval Committee to review all trades and salary caps.
10.6.5 – ALL TRADES ARE TO REMAIN CONFIDENTIAL WHILE STILL ACTIVE
TO AVOID ANY EMO FROM TRADE RUMOURS AND/OR AN
ACCEPTED TRADE THAT MAY LATER BE COUNTERED.
10.7 – Trade Reversals: If a player is traded, then quits before playing for his new
team leaving a Captain short a player, the MEC will undo the trade. If there
are any Rule 1s to be made, players will be replaced accordingly.
10.7.1 – If a Captain is believed to be offering/trading players they know are
unresponsive/shady/potential Rule 1, that Captain may be punished by the
MEC as they see fit.
10.8 – Any player refusing to play for a franchise, before or after a trade is complete, will be
immediately removed from the Moose Hockey League.
10.8.1 – This rule also applies before, during and after the MHL draft
10.9 – Off-season trades are allowed by returning franchises. Players involved in
off-season trades MUST be listed as a keeper player, and MUST remain
as a keeper player after the trade.(Players, must be signed up for next
Moose season draft before trades are posted.)
10.10 – Captains are strictly prohibited from contacted any player on another team, directly or
indirectly, suggesting, encouraging, or requesting, whether seriously or in jest, that the player
request a trade to that Captain’s team. A Captain found to be in violation of this rule shall be
subject to disciplinary action by the MEC as follows:
- A Captain found in violation of this rule will be suspended for one (1) week for
his/her first violation.
- 2. A Captain found in violation of this rule will be suspended for two (2) weeks for
his/her second violation.
- 3. A Captain found in violation of this rule will, at the discretion of the MEC, be
issued either a three (3) week suspension, or a Rule 1 Removal for his/her third violation.
Rule 11 – Transfer of Players Between Leagues (When MAHL is Active)
11.1 – The Waiver/Claim window for MHL Roster Players is between 10:00 PM EST and 6:00
11.2 – During a Waiver Period, MHL Captains may make a claim on a Waived Player, and the
Waived Player will be awarded to the claiming Captain with the highest Waiver Priority. The
Waiver Priority List shall be the inverse of league rankings (by total points) at the time of the
claiming Captain’s claim. (i.e., The Captain of a team in 3 rd place in the MHL out of 10 teams
will be 7 th on the Waiver Priority List.)
11.3 – All MHL Roster Players are on 1-way contracts, and must clear waivers in order to be
assigned to the team’s MAHL affiliate.
11.4 – MAHL Affiliate Players / Free Agents can be called up as MHL fill-in if a Captain cannot
fill his/her lineup with his/her Roster Players, but MAHL Affiliate Players / Free Agents cannot
be traded to an MHL Team.
11.5 – MAHL Affiliate Players / Free Agents may be called up for no more than eight (8) MHL
games. In the event an MAHL Player is called up for a ninth (9 th ) MHL game, that player shall
thereafter be considered a MHL Roster Player, and that team’s Captain shall be required to waive
another Roster Player in order to make room for the recently called up MAHL Player.
11.6 – If a MAHL Player is called up to fill a MHL Roster spot, the MHL Captain must replace
that vacant MAHL roster spot by waiving someone on his/her MHL Roster.
11.7 – A MAHL Affiliate Player / Free Agent may be called up for an MHL Playoff game so
long as the MAHL Player has not exceeded the eight (8) game limit under Rule 11.5.
11.8 – Classification and Eligibility of Players:
- MHL/Roster Players: All players on an MHL Roster shall be considered MHL
Players or Roster Players. To become an MHL Player, the Player must:
- Be available in the preceding MHL Draft, and either
- Be drafted by their MHL team, or
iii. Be permanently called up to an MHL team’s roster.
- MAHL Player: The following players will be considered an MAHL Player:
- Any Player who was available during the preceding MHL Draft, but who
was not drafted by any MHL team and who has not been called-up to a permanent
- Any Player who was available during the preceding MHL Draft, whether
drafted or not, who had a permanent MHL Roster position but who has since
iii. Rookie Player: Any Player who was unavailable in the MHL Draft due to
that Player’s “Rookie” status. A Rookie Player shall be ineligible to be called-up
to a permanent MHL Roster, and shall only be eligible for emergency call-up
(ECU) a maximum of four (4) times per season.
- Late Sign-Up: Any Player who was not available during the preceding
MHL Draft due to the Player not having signed-up for the season. A Late Sign-
Up Player is eligible to play any MHL games as an ECU, and shall be ineligible
for a permanent MHL Roster position.
11.9 – MAHL Players are on 2-way contracts, and as such, can be called-up and sent down
without having to clear waivers to play on the MHL Affiliate.
11.10 – MAHL Players that are called-up to a permanent MHL Roster shall receive a BOD value
equal to half (1/2) the BOD value of the MHL Player they are replacing. (If that MHL Player
subsequently is recalled for a permanent MHL Roster position, that MHL Player will receive
their original BOD value).
Rule 12 – Franchise Keeper’s / RFA’s
12.1 – A returning Franchise is defined as a Franchise that existed in the previous season under a
certain name returning under the same name in the upcoming season. The leadership of that
Franchise, as long as it conforms with the rules below, is irrelevant.
12.2 – Each Returning Franchise is permitted a maximum of three (3) Protected Players. These
Protected Players may be Keepers or RFA’s, but no Returning Franchise is permitted more than
two (2) Keepers.
12.3 – To qualify as a Franchise’s Keeper, the player must:
- have been on that Franchise’s Roster at the conclusion of the previous MHL
- have played in at least five (5) games for that Franchise in the previous MHL
- have been drafted by an MHL team in the previous season’s MHL Draft, and
- agree to be a Keeper for that Franchise.
12.4 – A Keeper’s BOD value will increase by five (5) BOD’s over the previous season.
12.5 – Pursuant to Rule 12.3, a Player otherwise eligible for Keeper status may accept or decline
that Franchise’s offer to be a Keeper Player. If a Player otherwise eligible for Keeper status
declines a Franchise’s offer of Keeper status, that Player will be placed in the upcoming season’s
12.6 – To qualify as a Franchise’s RFA, the player must:
- have been on that Franchise’s Roster at the conclusion of the previous MHL
- have played in at least five (5) games for that Franchise in the previous MHL
12.7 – Within twenty four (24) hours after the season sign-ups close, Returning Franchises must
list their Protect Players.
12.8 – RFA’s will be entered into the RFA Draft, a draft taking place separately from the MHL
12.9 – At the conclusion of bidding on each RFA Player, the Franchise owning that RFA
Player’s rights will have the option of either matching the current high BOD bid on that RFA
Player, or releasing that RFA Player and his/her contract, resulting in the RFA Player being
awarded to the highest bidder in the RFA Draft.
Rule 13 – Position & Availability Changes
13.1 – A Player removing or adding any preferred/willing position(s) will make the Player
ineligible for Keeper status. Such a player may still be eligible for RFA status. Note, this rule
does not apply to a Player who swaps a preferred/willing position, only to Players who
completely add or remove preferred/willing positions.
13.2 – A Player who switches his/her status from part-time to full-time is ineligible for Keeper
status, but remains eligible for RFA status.
13.3 – MEC reserves the right, in its sole discretion, to investigate any player’s
availability/position changes that the MEC believes may be for the purpose of avoiding other
rules in this rule book, and the MEC reserves the right, in its sole discretion, to issue any
Rule 14 – Rule 1 Replacement
14.1 – Replacement Players will be assigned a BOD value equal to one half (1/2) the BOD value
of the Player they are replacing.
When MAHL is Active:
14.2 – In the event that a Captain issues a Rule 1 Removal of his/her Roster Player, the Captain
must call up an MAHL Player as a permanent MHL Player.
14.3 – The MEC will make every reasonable effort possible to provide an eligible replacement
call-up player for the affected MAHL team.
When the MAHL is inactive:
14.4 – Free Agents shall be used for Rule 1 Replacements, or, in the event there are no Free
Agents, Waivers shall be used as Rule 1 Replacements.
Rule 15 – Returning Captains & Franchises
15.1 – At the conclusion of an MHL Season, Franchises will have an allotted amount of time to
announce whether they intend to return the following season, disband, or turn the Franchise over
to a new owner/captain.
- A New Owner must have been on the previous season’s roster at the conclusion of
the previous regular season.
- The MEC shall announce the time frame for Franchises to make such
announcements, and such time frame to make such announcements shall usually occur in
the two (2) weeks between the conclusion of the regular season, and the Moose Cup
15.2 – New Captains of Returning Franchises:
- A Player must, at the time he/she expresses interest in becoming a Captain, also
declare if they intend to take on the role of Captain of their previous team.
- A New Captain can only take on the role of Captain of their previous team if their
former Captain no longer wishes to retain such position.
- A Former Captain wishing to relinquish his/her role of Captain will be placed into
the Draft Pool upon signing up for the following season.
- In the event two Players of the same Franchise declare their intention to Captain
their current Franchise, the MEC will determine which Player is best qualified to take on
Rule 16 – Franchise Clubs
16.1 – Franchises must use a club organized on the current EA Sports NHL game.
16.2 – Franchises must have “MHL” in the team name. The City name is optional. (i.e. the
following names are permissible: “MHL Manitoba Moose” and “MHL Moose”)
16.3 – Franchise jerseys may match the real team’s jerseys, or Franchises may use custom
jerseys, but the colors of custom jerseys should match the real team colors.
Rule 17 – Scouting
17.1 – Scouting is mandatory for all Players and Captains.
17.2 – The MEC will schedule multiple scouting events during each scouting season to take
place before the upcoming MHL season Draft. The MEC will attempt to schedule multiple
scouting events each week for the weeks between sign-up and the draft.
17.3 – All Rookie Players must participate in at least two (2) scouting events.
17.4 – All veteran (returning) Players must participate in at least one (1) scouting event.
17.5 – A 12’s lobby organized by Moose Captains, Owners, or Keepers, even though not
officially organized or scheduled by the MEC, may qualify as a scouting event, so long as
multiple Franchise Captains are involved and can vouch for the event and confirm the
17.6 – If requested by a Captain, a Player may be required to scout for a particular Captain. In
such an event, the Player and Captain should make reasonable attempts, in good faith, to
schedule such scouting event. If, without good cause, a Player refuses to scout, or acts in bad
faith in coordinating the event, the Player may, at the discretion of the MEC, be removed from
the Draft Pool.
17.7 – The MEC shall review all scouting complaints and all MEC decisions shall be final.
18 – SCHEDULING
18.1 – Each week will consists of four (4) series of two (2) games to be
played, which will occur on 4 days on Mondays, Tuesdays, Wednesdays,
18.2 – Start time for each series.
18.2.1 – All MHL series will start at 9:00pm EST
18.2.2 – All MAHL series will start at 8:30pm EST (When MAHL is active)
18.3 – Home/Away team is responsible for the following:
18.3.1 – Home captain is responsible for Inviting their entire team. Visiting Captain is
responsible for inviting their entire team. Club Challenge lobbies are also to be used.
18.3.2 – Game must be started by 9:10pm EST or an enforceable sim loss will be
awarded to the opposing team.
18.3.3 – A 2 minute penalty shall be taken by the team causing any game to start after
9:07 PM EST.
18.3.3 – Failure by ANY team to do these will result in automatic 3-0 sim loss for them in
game 1 of the series.
18.4 – Any team (home or away) failing to field a legal roster of 6 in the host-created
game shall receive the following:
18.4.1 – 3-0 sim loss of first scheduled game after the entire 10 minute grace period has
passed (7 minute delay + 3 minute timer countdown)
18.5 Game 2
18.5.1 Game 2 is projected to start at 9:30pm EST. MEC understands game 1’s may run
18.5.2 There shall be a grace period no longer then 10 minutes from the end of game 1.
18.5.3 At the 10 minute mark after the end of game 1, a 2 minute penalty shall be applied to
the team causing the delay, late start to game 2.
18.5.4 At the 15 minute mark from the end of game 1, a sim win may be declared due to
late start of game 2.
18.5.5 – Failure by ANY team to do these will result in automatic 3-0 sim loss for them in
game 2 of the series
18.6 – Any team (home or away) failing to field a legal roster of 6 in the host-created
game shall receive the following:
18.6.1 – 3-0 sim loss of second scheduled game after 10 minutes have passed (or 7
minutes from end of prior game + new 3-minute timer countdown)
Game 2 example
9:30 start time, at 9:37 2 minute penalty for late start, 9:40 sim loss.
If game 1 ends after 9:30pm there will be 10 minutes allowed from the time game 1 ended late.
Game 1 ends at 9:35pm, Game 2 Must start within 10 minutes.
9:35 game ends, Game 2 is a 2 minute penalty at 9:45pm and a sim loss at 9:50pm
Regardless of time there Shall be a 10 minute grace period between games or a penalty will be applied.
18B.1 – One week, or 4 consecutive business days will be allotted for each playoff round.
18B.2 – Each playoff round Monday games 1 and 2, Tuesday, games 3 and 4, Wednesday
games 5 and 6 (if needed), Thursday game 7 (if needed.)
18B.3 – Start times, club challenge creation and sim loss times are all the same as the
regular season rules as stated above.
Rule 19 – Rescheduling
19.1 – Rescheduling games is prohibited unless there is a verified server failure of EA or Xbox
Live, or other unforeseen event out of the control of MEC that appears to affect the entire EA or
Xbox community. In such an event, MEC will reschedule these series or games for a later date.
Rule 20 – Standings
20.1 – Teams shall receive 2 points for a regulation or overtime win, and 1 point for an over-time
loss. No points shall be issued for regulation losses.
20.2 – League standings shall be determined by total points earned as described in Rule 20.1.
20.3 – In the event two or more teams have the same number of points from wins, the teams shall
be seeded in standings by a tie-breaker, with the higher league seeding being awarded to the
- The most wins, or, if equal,
- The most head-to-head earned Points, or, if equal,
- The best goal differential, or, if still equal,
- The tied teams shall play a 1-game playoff to determine seeding for playoffs.
Rule 21 – Expansion Drafts
21.1 – From time to time, as the MEC may, in its sole discretion, determine to be in the best
interest of the league, add additional teams to the League.
21.2 – In the event of an Expansion, each existing team will be required to submit two players to
the expansion draft pool. These players will be eligible to be drafted by an expansion team, at
the cost of their assigned BOD value.
21.3 – The following Players are ineligible for the Expansion Draft:
- Protected Players
21.4 – Expansion Teams may build their team by selecting Players from the unprotected
Expansion Draft Pool, Waivers, and Free Agency.
21.5 – Expansion Teams must build their team while staying under the salary cap.
21.6 – All teams that lose a player from their roster due to the expansion draft will move to the
top of the Waiver/Free Agent list in order of pick so that they can replace the player lost from
21.7 – Waiver/Free Agent pick-up will be frozen for forty-eight (48) hours prior to the expansion
draft and will re-open to all teams one (1) hour after the end of the Expansion Draft.
21.8 – Beginning twenty-four (24) hours prior to the Expansion Draft and until twenty-four
hours after the close of the Expansion Draft, all trading shall be suspended.
Rule 22 – MEC DISCRETION
22.1 – The Moose Executive Committee reserves the right to address any issues that arise and
are not otherwise covered in these rules, and the MEC shall resolve these issues in the best
interests of the League and in the spirit of good faith and fair play.
22.2 – Captains are strongly encouraged and expected to resolve any and all in-game issues
amongst themselves and to reach a fair compromise or agreement before requesting the
assistance of the MEC. In the event the MEC is required to resolve issues among Captains, the
MEC will resolve the issue in accordance with these rules, or, otherwise in the best interests of
the League and in the spirit of good faith and fair play, which may not be a desirable outcome for the Complainant Captain.
22.3 – Excessive harassment or abuse of any MEC member will not be tolerated and will subject the Player to discipline by the MEC.
Rule 23 – Gamertag Changes
23.1 – Gamertag changes must be registered with the MEC and posted on the website in the help desk forums, Gamertag change thread, before being allowed to play in a regular season or playoff game. Not following this rule will result in an invalid lineup, and a sim loss. While gamertag changes are allowed mid-season, changing Xbox live accounts are not allowed during the season.
Rule 24 – Second Tagging
24.1 – A Player may not have more than one Gamertag active in the Moose at the same time.
24.2 – A Player seeking to play in the Moose with Gamertag other the one with which the Player
has already used to Play in Moose – if that gamertag is not disclosed as a prior gamertag on the
sign-up sheet – will be ineligible to play in the Moose for the current season and one season after the current season or more.
Rule 25 – Minimum Gamerscore
25.1 – All newly applying members of moose (ie. Not Veterans) must meet the following
- Gamerscore of at least 1,500, or
- Have their previous account used in Moose (with at least a 1,500 Gamerscore) listed when signing up, or
- Have a reference deemed acceptable by the MEC. It is the sole discretion of the
MEC to determine if the reference is acceptable. Typically, references who have suffered
discipline of their own will be less likely to be acceptable, but this will be determined on
a case by case basis.
25.2 – When signing up for a new season, all Moose members must list all of his/her previous
gamertags, whether known to others or not. If a member is found, by clear and convincing
evidence, to have had a different, undisclosed tag prior to this season, that member is subject to
removal and at least one season ban after the current season applied for – at the discretion of the MEC.