MHL Rules

Unless specifically noted otherwise, all Rules apply to both the MHL and the MAHL

1 – DISCIPLINE/REMOVAL

Complaining about which team you are on at any point in the season is only moderately tolerated. There are mature and immature ways to go about requesting a trade, but anyone found being emo about playing with newbs/lower skilled members and/or being a douchebag to teammates will get a suspension. Furthermore, constant disrespect of the league and its members in the view of the MEC may result in removal. Bottom Line: We are a small community that prides ourselves on the ability to provide a quality 6 v 6 hockey experience to our members; so, if you act like a douche, you will no longer be welcome here.


1.1 – Captains have the power to request a “Rule 1” of a player (i.e. Drop them from their roster

       after documented cases of excessive inactivity and/or douchebaggery). Captains are

       encouraged to be accountable as a representative of the league and as such, put the

       league’s best interest ahead of their teams.


 1.2 – Players removed by a captain (or MEC) for Rule 1 violation will be suspended for

        remainder of the current season, and the following MHL season.

        (Due to unforeseen situation(s), Family emergency etc, MEC reserves the right to adjust rule 1 suspensions.

 


1.3 – All Rule 1s need to be emailed to the MEC for investigation before being approved

        (moosehockeyleague@mhl.hockey).Photo/video proof is requested and helps the

        investigation process along.


1.4 – Depending on the circumstance, the MEC may decide a player suspension and/or  

        discord/website suspension is more appropriate.


1.5 – A member’s on-ice and/or off-ice actions are both possible causes for removal.

 

2 – LEAGUE PLAY

Remain active and play to win – THIS IS NOT A “SIM LEAGUE”


2.1MEC reserves the right to add gameplay restrictions in dire situations if something

        completely ridiculous (and enforceable/provable) is deemed to occur, such as “diving at

        the goalie causes them to lose the puck”, or “warp through penalty box results in

        auto-goal”, “ragging the puck”, etc.


2.2 – Captains are responsible for ensuring 6v6 happens EVERY game. Infractions will lead to

        suspensions, multiple infractions will result in removal of Captaincy and possibly the

        league.

 

3 – ROSTERS

3.1 – MHL: All teams MUST carry a roster of 10 players, including the

        Captain/Co-Captain.

 

3.2 – MHL: All rosters shall be no larger than 10 players, including the Captain/Co-Captain.

 

3.3 – MHL: All roster players MUST be schedule for the league minimum games each week.

        (See rule 4.6 & 4.7)

 

3.4 – All teams who end up with a roster of less than 10 players due to MEC approved drop(s) of

        a player (douchebaggery, inactivity, Rule 1, unacceptable availability changes downward,

        etc) MUST call up a player from the eligible Free Agent pool. (TC player or Affiliate player when  

       MAHL is active.)

4 – AVAILABILITY – PLAYERS & CAPTAINS

Regular Season and Playoffs

 

4.1 – This “availability contract” will be clearly stated to all Captains on the draft sheet and it

          will represent your expected availability throughout the season.

 

4.2 – Players may NOT change their availability during the season from full time to part time, or from part time to full time, for any reason. A decrease in availability may give the captain grounds to drop you via Rule 1.(Rule 1 will be looked at by MEC)


4.3IF APPLICABLE, MAKE SURE YOUR “MIA” IS CLEARLY FILLED OUT ON SIGN-UP SHEET. Include any days, dates, times, etc. that you KNOW you will be unavailable to play. These entries are binding and will result in a loss, if not followed.


4.4 – All players must indicate on their sign-up form whether they will play full time or part time.


4.5 – Availability refers to the number of games per week you can play, not the number of

        Nights.

 

4.6PART-TIME availability is a maximum of three (3) games per week, and a

minimum of one (1) game per week.

 

4.7FULL-TIME availability is a maximum of six (6) games per week, and a  

minimum of two (2) games scheduled per week.

 

4.8 – Captains and Co-Captains are allowed to play a full 8 games per week, while  

        having to maintain the lineup requirements for each player. (Captains and Co-

        Captains have no position restrictions.)

 

4.9 PLAYOFF SERIES All rosters players MUST have played a MINIMUM of one (1)

       game in any playoff series that EXTENDS to 7 games. If NOT followed, this will result

       in a forfeit.

 

4.9.1 – Captain(s) MAY choose what games they use each player in. (As long as each

           player has played  in any series that goes 7 games.)

 

4.9.2 – Players may play consecutive games in the playoffs, As long they play no more then

           the six (6) game  maximum.

 


4.10Players and Captains will declare their availability for the upcoming week by Saturday  

        at 10:00PM EST. Players & Captains will post their weekly availability on the website,

         in their team’s thread in the Moose team forums section.

        

        4.10.1 –  Full Time players are expected to make themselves available for at least four (4)

                      of the eight (8) games per week.

                      Four (4) nights each week. All four nights is suggested to give your captain the

                      most flexibility possible.

        

        4.10.2 –  Part time players should make themselves available for at least one (1) night

                      each week. Multiple nights are suggested to give your captain the most flexibility

                      possible.

        

        4.10.3 – Players may not change their availability mid-week unless approved by the  MEC.

        

        4.10.4 – A player who post availability and scheduled for games, and become

                     unavailable due to playing in another league at the same time they are expected

                     to play in a Moose Series will face discipline and may be grounds for a Rule 1.(If

                     you sign up for a game and are scheduled for that game, you are expected to play

                     in that game).The MHL understands real life happens.

 

       4.10.5 – Captains must schedule all Full time players a minimum of two (2) games per

                    week, Part time players must be scheduled a minimum of one (1) game per week.

                             

 

4.11REGULAR SEASON LINES (posting of lines)

 

4.11.1 – Captains must post weekly lines no later than 3:00pm EST, on Sunday before the  

          upcoming regular season week.

 

4.12 – PLAYOFF LINES  

 

4.12.1 – Captains will post lines daily for each playoff game.

 

4.12.2 –  Away team shall have playoff lines posted before the home team.

 

4.12.3 – Away captain must have playoff lines posted by 5:00pm EST on the day of the games

 

4.12.4 – Home team captain must have playoffs lines posted by 7:00pm EST on the day of the

            games.

 

4.12.5 – Captains exceeding or not meeting requirements will receive game(s) suspension for  

            not maintaining the minimum/maximum games requirement for his roster.and/or not

            having lines posted.

 

4.13 – The MEC STRONGLY encourages team management to give players plenty of advance  

          notice for playoff lines, Player shall know they are needed or schedule before posting

          playoff lines. Waiting last minute could result in no available players that night.

          (waiver call ups are not allowed to be used during playoffs)

 

5 – DISCONNECTS – GOALIES (Regular Season and Playoffs)

5.1 – Multiple Disconnects

5.1.1 – 1st disconnect – Restart and run clock down to time of disconnect in first  period of restarted game.

5.1.2 – 2nd disconnect – Restart and run clock down to time of disconnect in first  period of restarted game. Teams have option of replacing Goalie.


5.1.3 – 3rd disconnect – Game is considered a loss for team that had their Goalie  disconnect, regardless of score or if a new Goalie was substituted.

 

     5.1.3 – A two (2) minute penalty is accessed for all lag outs/disconnects, during a goalie  

                lagout the opposing team shall choose what skater will take the penalty. Team will be

                allowed to win the faceoff, the player chosen to take the penalty will then flip the

                puck over the boards taking a two minute penalty. Game shall resume as normal from

                that point.

 

5.1.4 -In the event of multiple goalie lag outs in the same series, a different player shall serve

         the two (2) minute penalty on each lag out of that two (2) game series.

 


5.2MEC reserves the right to investigate and take action they deem fit if repeated goalie disconnects occur with a particular player/team over the course of the season.

 

6 – DISCONNECTS – SKATERS (Regular Season and Playoffs)



6.1 – All games are REQUIRED to start 6v6. If a full 6 can not be fielded the MEC grants

       teams a waiver request (Call up of an affiliate player when MAHL or TC affiliates are

        active) based off circumstances (playoffs.ETC..),

 

6.2THE TEAM THAT DOES NOT HAVE A PLAYER LAG OUT IS TO REMAIN IN THE

       GAME UNTIL THE OFFENDING TEAM HAS QUIT!


6.3 – If any skater(s) on a team disconnect(s) in the 1st or 2nd period after the initial puck-drop, the game will  RESTART provided the procedure below is followed:

 

6.3.1 – If the disconnect occurs in the 1st or 2nd period, restart at intermission and

          continue the game from that point with whatever score existed at the time of

          restart.


6.3.2IT IS ON THE TEAM THAT LAGGED OUT TO QUIT AT INTERMISSION AFTER

          COLLECTING STATS. (Team Shall have G quit out, resulting in the game to stop,

          allowing both captains to remain in the game to collect stats)


6.3.3 – A restart will be granted for each lagout, the player that lag outs will be giving a 2

minute penalty upon the restart. Team will be allowed to win the faceoff, the

player taking the penalty shall dump the puck over the boards resulting in a 2

minute penalty. Game will resume as normal from that point.


6.4 – If any skater(s) on a team disconnect in the 3rd period, FINISH THE GAME OUT

       WITH THE CPU SKATER(S).

 

6.4.1 – In the event a player lag outs in the 3rd period and the game ends up going to over time. A restart shall be permitted and disconnected player brought back for the overtime period. A two (2) penalty shall apply to the player that disconnected.


6.5 – In the event of ANY restart, both teams must use the exact same line-ups AND use the

       exact same positions and player builds as originally set. The only exception is if a player

       drops and can not reconnect. At that time, the only thing that should change is the player in

       THAT SPECIFIC position. MEC MUST be notified that a player change is needed before

       game resumes.


6.6 – In the event of all six (6) players of a team disconnecting or rage-quitting, that team would

       be given an automatic 3-0 loss regardless of the score at the time.

       Note: If it is a verified EA server mass disconnect, the MEC will review and determine

       results of the game(s).


6.7 – Please report all suspected cases of “intentional disconnecting” to the MEC for

       Further investigation. If certain teams and/or players are suspected of trying to exploit the      

       system in order to play with CPU players, it will be dealt with on a case-by-case basis.

 

7 – HOSTING REGULAR SEASON & PLAYOFFS


Regular Season

 

7A.1 – Home team hosts both Games of all regular season series,

 

7A.2 – Each team may choose ONE PLAYER from opposing team that CAN NOT HOST

         GAME SESSION (ie. Red bars, historical lagging or just personal bias; the

         reasoning is irrelevant, everybody gets 1 refuse host player). Team may request

         a new host before a restart after a lag out.

 

7A.3 – This choice may occur prior to any game starting OR prior to any utilized  restart

          due to disconnect.

 

7A.4 – Teams get one refuse at the beginning of series. That player CAN NOT host for

the entirety of the series. After completion of a game the away team can choose

one  more host to refuse. Due to poor connection, laggy, lagouts, Heaviness etc..

 

7A.5 – Home team picks jerseys first. Away team must accommodate by using  opposite

color. (e.g., Home chooses dark jerseys, away must choose light jerseys)


Playoffs

 

7B.1 – Higher seeded team hosts games 1, 2, 5, 7 during all playoff series, while lower

          seed hosts games 3, 4, 6.

 

7B.2 – Playoff hosting follows the same Rules as Regular Season Hosting – See rule 7.A.2

 

7B.3 – Home team picks jerseys first. Away team must accommodate by using opposite

          color. (e.g. Home chooses dark jerseys, away must choose light jerseys)

 

8 – CAPTAINS
Stats Tracking
        8A.1 – Stats are tracked using the MHL website and the MHL stats software, which

          Captains will be provided with a video tutorial. Or other training

          mechanism.(Login credentials will be provided to Captains prior to the start of

          the season)

8A.2 – Captains are responsible for learning how to use this stats site for entering

           individual/team stats correctly

8A.3 – Not entering stats in a timely manner (by 9pm EST the following night) will be

          punished via a 3 strike procedure as outlined below:

      8A.3.1 – 1st Strike: Captain is warned about stat failure
      8A.3.2 – 2nd Strike: Captain is suspended from next series or first night of  

                    Playoff

                    round (if applicable), all Captain stats will not be recorded

      8A.3.3 – 3rd Strike: Captain is removed  from Captaining the following season,

                   And may be ineligible to Captain again for 2 full seasons

8A.4 – Each Captain is allowed two (2) stats extension requests per season no

          questions asked.

     8A.4.1 – Extension requests must be made by 8:30 pm EST.
     8A.4.2 – Any stats entered by 9pm EST after requesting an extension will negate the

             extension request.

Other Duties
8B.1 – Captains are representatives of this league and are expected to conduct

          themselves as such

8B.2 – Captains are expected to consistently remain in communication with MEC,

          other Captains and their respective teams.

8B.3 – Captains are expected to partake in mandatory activities (ie. Draft Practice)

8B.4 – Captains MUST post weekly lines see rule 4.7 & 4.8

Captain Discipline

Any captain removed from captaincy, or rule 1’d during a season, will NOT be allowed part of team management for two (2) full seasons.

  

10 – 9 – WAIVERS (subject to change for a trial TC system in s39)
MHL (These Rules also apply to the MAHL when the MAHL Season is active)
9.1 – If a team cannot get a legal number of players six (6) on the ice for a series, the

        Captain can request a waiver to fill in for the night.

9.1.1 – A Waiver request must be made by 8:50pm EST before the first game. All other

           requests for the first game will be ignored and may result in a sim loss.

9.1.2 – Waiver request(s) for game 2 can be made as necessary but understand

           that the MEC member attempting to find a Waiver may also be playing a

           series – Please be patient

9.1.3 – If a Waiver is requested and found before the drafted player originally

           expected to play returns, the Waiver player MUST be used one (1) game –

           No exceptions

9.2 – No team will be given the same Waiver player twice in one (1) week, unless it

        is unavoidable.

9.3 – Captains DO NOT contact players for Waivers. They are provided by the

          MEC. If you ask for someone specific, you will be ignored. If you try to use

          someone unapproved, you will be given a sim loss. If a specific waiver is

          requested or contacted by team management they will be removed from

          waiver eligibility for that team up to 1 month of the current season.

10 – TRADING


10.1 – Trading of players is allowed provided that there is no collusion. The MEC reserves

           the right to veto obvious fishy, rotten or colluded trades. (one (1) side trades.)

10.2 – All trades must remain under a hard salary cap of 115 BOD’s

.


10.3 – Trades may only be done in even numbers (ie. 1 for 1, 2 for 2, 3 for 3, etc.)

10.4Trade formats are as follows:

          10.4.1 – MHL player for MHL player

          10.4.2 – MAHL player for MAHL player

          10.4.3 – Affiliate player for Affiliate player

10.5 – Franchises may retain a players BOD value during trades.

            Team’s may retain up to 25% of the original BOD values. Players will return to the

            original BOD value at seasons ends, if player(s) become listed as a protected

            player.


10.6 – All accepted trades must follow the process explained below:


10.6.1 – All trades must be announced in the Captain’s transactions thread  

             between the hours of  10PM EST & Noon EST. If you don’t have an

             agreed upon trade with another captain by  Noon EST, do NOT announce

             it until the next day because it has zero chance of going  through that

             night.

           10.6.2 – Once the trade is announced (on both forums and Captains thread), the

                        “counter-trade period” will begin at 12:00pm (noon) and run until 3:00PM

                         EST. This creates an 3 hour time period for Captains to

                         offer/consider/accept counters.

           10.6.3 – In the event of an accepted counter-trade occurring between 2:50pm –

                         3:00pm EST, the counter-trade period will extend to 4:00pm EST. After

                         6:00pm EST the Captain will be required to make a final decision to

                         accept or deny a counter-trade.

10.6.4 –  All trades are final and approved at 7:00 PM EST, this allows time for the  

             Trade Approval Committee to review all trades and salary caps.


10.6.5ALL TRADES ARE TO REMAIN CONFIDENTIAL WHILE STILL ACTIVE

 TO AVOID  ANY EMO FROM TRADE RUMOURS AND/OR AN

 ACCEPTED TRADE THAT MAY LATER BE  COUNTERED.


10.7Trade Reversals: If a player is traded, then quits before playing for his new

           team leaving a Captain short a player, the MEC will undo the trade. If there

          are any Rule 1s to be made, players will be replaced accordingly.


10.7.1 – If a Captain is believed to be offering/trading players they know are  

             unresponsive/shady/potential Rule 1, that Captain may be punished by the

             MEC as they see fit.

10.8 – Any player refusing to play for a franchise, before or after a trade is complete, will be    

         immediately removed from the Moose Hockey League.

         10.8.1 – This rule also applies before, during and after the MHL draft

10.9Off-season trades are allowed by returning franchises. Players involved in

           off-season trades MUST be listed as a keeper player, and MUST remain

           as a keeper player after the trade.(Players, must be signed up for next

           Moose season draft before trades are posted.)

11 – TRANSFER OF PLAYERS BETWEEN LEAGUES (When MAHL is active)

        MHL

        11A.1 – MHL Roster Players

        11A.2 – Waive/Claim window is between 10:00pm and 6:00pm EST (20 hour

                      window)

        11A.3 – If an MHL player gets waived between 10:00pm and Noon EST, the waiver

                     period to claim him will end at 6pm EST that same day. This ensures the

                     Waiver claim period is at LEAST 8 hours and making that player available for

                     a potential same-day 9:00pm EST series.

       11A.4 – If an MHL player gets waived between 11:01PM and 7pm EST, the waiver

                    period to claim player will end at 6:00PM EST the FOLLOWING DAY, thus

                    preventing players from being waived and claimed right away.

       11A.5 – During a waiver period, MHL captains may make a claim on that player or

                    ignore it (based on waiver priority order—which is currently REVERSE STANDINGS AT THE END OF THE PREVIOUS WEEK).

      11A.6 – MHL Players have a 1-way contract, and as such, must clear waivers in order

                    to be assigned to their MAHL affiliate.

       MAHL

      11B.1 – MAHL Affiliate Players / Free Agents

       

      11B.2 – Can be called up as MHL fill-in if regular MHL roster players are missing but

                    CAN NOT BE traded to MHL as an MAHL affiliate player.

      11B.3 – If called up permanently, the MHL Captain must replace that vacant MAHL

                   roster spot by waiving someone on his MHL roster.

      11B.4 – May be used in MHL Playoffs if player still has available games remaining

                    for call-ups. Eight (8) games.

       11B.5 – In the event a MAHL player is called for eight (8) games, player must be

                    then be called up full time. MHL team must send a player down to replace

                    the MAHL player.

       11B.6 – Classification of MAHL players include Rookie, MAHL Only and Part-Time

                    (1/3). MHL affiliate (undrafted in MHL draft)

       11B.7 – MHL affiliate player Eligible for eight (8) call up games per season and

                    playoffs. Eligible for full time MHL call up.

        11B.8 – Rookie: Eligible for four (4) call-up games per season and playoffs.

                      Ineligible for permanent call-up. (When MAHL is active)

        11B.9 – MAHL Only: Eligible for four (4) call-up games per season and playoffs.

                      Ineligible for permanent call-up. (When MAHL is active).

       11B.10 – Part-Time (1/3): Ineligible for call-up games. Ineligible for permanent

                      call-up.

       11B.11 – MAHL players have a 2-way contract, and as such, can be called-up and  

                      sent down without having to clear waivers to play on the MHL affiliate.

       11B.12 – MAHL players being called up to MHL Full-Time will be valued at half of the

                      BOD value of the MHL player they are replacing. If that same MHL player is

                      then called back up to the MHL Full-Time, their original BOD value will be

                    reapplied.

12 – Franchise Keeper’s / RFA’s

 Keepers

        

12A.1 – Each returning franchise will be allowed three (3) protected players

            These players may be keepers or RFA’s  any combination, with a max of two (2)  

            keepers .

12A.2 – This is optional not mandatory, returning franchise’s may enter any season with or

            without protected players.

12A.3 – Keepers must have been on the franchise roster in the previous season, drafted or

            obtained through trades.

12A.4 – Any player being submitted as a Keeper will have a five (5) BOD increase to the

            previous seasons salary they held.

12A.5 – Players must agree to being kept with the franchise for the following season, If a

            player declines being kept, player will be placed in the draft pool.

RFA’s   (Restricted Free Agents)

     

12B.6 – RFA’s are listed by returning franchises prior to the protected player deadline. (24   

            hours after season sign ups close).

12B.7 – RFA’s will be entered into the RFA draft (separate for the main auction draft).

12B.8 – After bidding stops on each RFA player, the franchise that owns the player(s) right

            will have the option to match the current BOD value, or release the player(s)

            contract to the franchise with the winning bid.

13 – SIGNIFICANT CHANGES TO POSITION(S)/AVAILABILITY

        Position Changes

13A.1 – If a player removes or adds any preferred/willing position(s), they are only eligible

            to be RFA’d for the next season.

13A.2 – If a player simply swaps a preferred & willing, that does NOT require RFA since

            both are full-time willing positions.

13A.3 – The MEC reserves the right to make judgment calls as needed.

Availability Changes

13B.1 – The MEC reserves the right to require RFA in any case they deem worthy as

             needed. It is safe to say that ANY change in availability will result in RFA

             requirement.

14 – RULE 1 REPLACEMENT

When MAHL is active

14.1 – In the event that a Captain Rule 1s a player, he must call up one of his MAHL

          affiliate players as a full-time MHL replacement, if available.

14.2 – The MEC will make every effort to provide an eligible replacement call-up player for

          the effected MAHL team.

14.3 – MHL replacement players assigned to a team can only be RFA’d for next season.

14.4 – When the MAHL is not active free agents will be used for Rule 1 replacements

          In the event there are no free agents, waivers will be used as Rule 1

          Replacements.

14.5 – Replacement players take on half (50%) of the players BOD value they

         are replacing.

15 – RETURNING CAPTAINS FRANCHISES

15.A.1 – Franchises will have an allotted amount of time to announce, weather they will be

             returning for the following season, disbanding, or turning the franchise over to a

             new owner/captain. (New owner must have been on the previous season roster)

             Normally two (2) weeks between the end of the season and the Moose Cup finals.

15.B – NEW CAPTAINS

15.B.1 – Must declare if they will be taking over their previous team at the time  

              they express interest in Captaining.

15.B.2 – New Captains can only take over their former team if the previous

             Captain no longer wishes to Captain.

15.B.3 – Former Captains will be placed back into the Draft Pool if they sign up

              for the following season.

15.B.4 – In the event two or more new Captains declare they will be taking over

              their former team, the MEC will decide who will be given the team.

16 – Franchise clubs

       

16.1 – Franchises Must have clubs set up on the current EAsports NHL game.

16.2 – Clubs must have MHL in the team name. ( MHL Manitoba Moose) city name   

          is optional.

16.3 – Team jerseys can be custom made, team colors shall match the real

          teams colors. Stock jersey may also be used.

17 – SCOUTING RULES

17.1 – Scouting is mandatory from both the player and Captain’s perspective.

          Protected player(s) may hold scouting games for their franchise.

17.2 – The Moose Executive Committee will schedule multiple scouting events,

          during Each scouting season. Depending time of year and holidays, 2

          events each week, will be scheduled.

17.3 – All Rookie members are required to participate in two (2) scouting

         events.

17.4 – All veteran players are required to participate in one (1) scouting event.

17.5 – Unschedule Moose 12’s lobby may count as scouting events. If multiple

         Captains are involved and vouch for player(s)

17.1.1 – Players are, however, required to scout if asked/scheduled by a

             Captain in advance. Refusal to do so without valid reason will result in  

             removal from the draft pool.

17.1.2MEC reviews all scouting complaints and makes the final decision.

18 – SCHEDULING

Regular Season

18A.1 – Each week will consists of four (4) series of two (2) games to be  

             played, which will occur on 4 days on Mondays,Tuesdays.Wednesdays,

             and Thursdays.

18A.3 – Start time for each series.

18A.3.1 – All MHL series will start at 9:00pm EST

18A.3.2 – All MAHL series will start at 8:30pm EST (When MAHL is active)

18A.4 – Home/Away team is responsible for the following:

18A.4.1 – Inviting their entire team as well as the visiting Captain. Visiting Captain is

                responsible for inviting their own team. Club Challenge are also to be used.

18A.4.2 – Game must be started by 9:10pm EST or an enforceable sim loss will be

                awarded to the opposing team

18A.4.3 – Failure by ANY team to do these will result in automatic 3-0 sim loss for them in

                game 1 of the series.

18A.5 – Any team (home or away) failing to field a legal roster of 6 in the host-created

             game shall receive the following:

18A.5.1 – 3-0 sim loss of first scheduled game after the entire 10 minute grace period has

                passed (7 minute delay + 3 minute timer countdown)

18A.5.2 – 3-0 sim loss of second scheduled game after 20 minutes have passed (or 7

                minutes from end of prior game + new 3-minute timer countdown)

Playoffs

18B.1 – One week, or 4 consecutive business days will be allotted for each playoff round.

18B.2 – Each playoff round Monday games 1 and 2, Tuesday, games 3 and 4, Wednesday

             games 5 and 6 (if needed), Thursday game 7 (if needed.)

18B.3 – Start times, club challenge creation and sim loss times are all the same as the

             regular season rules as stated above.

19 – RESCHEDULING

19.1 – Rescheduling is no longer permissible unless there is a verified

          server failure of EA or XBL. In those cases, the MEC will proactively

          reschedule these series at the end of the season.


19.2 – In certain cases, a reschedule during the playoffs may be granted by

          the MEC. (Widespread Xbox live, or EA server issues)

20 – STANDINGS

20.1 –   Tiebreakers are as follows (in order):

20.2 – Most Wins (Whichever team has more wins in the season will win

          the tie)

20.3 – Head-to-Head Earned Points (Whichever team has more points in

          the season series will win the tie)

20.4 – Goal Differential (Whichever team has a higher positive goal

differential will  win the tie)

20.5 – If the teams are still tied after the above factors, a 1 game match-up will be  

          played.

21 –  Expansion Drafts

21.1 – From time to time, depending on the number of available players after

               the initial draft of the current season, the MEC may collectively decide

               to add teams.

21.2 –  If expansion is approved, each existing team will be required to submit

          two players to the expansion draft pool. These players will be eligible

          to be drafted by an expansion team.

21.2.A – Keeper and RFA players are not eligible

21.2.B – Co-Captains are not eligible

21.2.C – Rookies are not eligible

21.3 – Expansion teams will have the unprotected draft pool, waiver, and free agent  

          pool from which to draft their team(s).

21.4 – Expansion teams must draft a full team while staying under the salary cap.

21.5 – All teams that lose a player from their roster due to the expansion draft will

         move to the top of the waiver/free agent list in order of pick so that they can

         replace the player lost from their roster.

21.6 – Waiver/Free Agent pickup will be frozen forty-eight (48) hours prior to the

         expansion draft and will re-open to all teams one (1) hour after the end of the

         expansion draft.

21.7 – All league trading is suspended twenty-four (24) prior until twenty-four (24)

         hours after the completion of the expansion draft.

22 – DISCLAIMER

22.1 – Any other issue that arises and is not covered in the above rules will be handled by

          the Moose Executive Committee (MEC).

22.2 – Captains are STRONGLY encouraged/expected to work out all in-game issues by

          themselves and reach a fair compromise/agreement before requesting the

          assistance of the MEC. Forcing the MEC to make a judgment call may not workout

          in your favor. MEC will make rulings per the posted rules on the MHL rule page.

22.3 – Harassment and/or abuse of any MEC member that is deemed to be excessive will

          be punishable.

23 – Gamertags changes

       Gamertag changes must be registered with the MEC and posted on the website, in the help desk forums, Gamertag change thread, before being allowed to play in a regular season or playoff game. Not following this will result in an invalid line up.(resulting a sim loss) While gamertag changes are allowed mid season, changing xbox live accounts are not allowed during the season.


Switching Xbox Live accounts, is considered a 2nd tag, and will NOT be allowed in the Moose Hockey League. Members found 2nd tagging will be removed from the league, and any games they played in will be ruled a sim loss, and loss of stats/awards for that member.